![]() Or perhaps an option to attempt to recover data from a corrupt. veg file format)? Obviously, the market for such a utility would be pretty tiny so I don't suppose it could really be justified on financial grounds, but it would be an absolute lifesaver on those (admittedly very rare) occasions when it would be needed. I don't suppose you'd be interested in making such a utility available (assuming you have indeed worked out the secrets of the. ![]() veg file and recover as much as possible of the information that can still be understood into a new working. What would be very helpful in these circumstances would be a utility that could parse the. veg file available that will allow you to continue without having lost very much, but sometimes all you have is the now damaged. (Vegas can provide pretty good autosave and backup facilities via scripting so there will often be an alternative. ![]() veg file becomes corrupted in some way, and will no longer load. veg files (if I understand you correctly) I wonder if you might consider a slight diversion from your main line of business.Ī problem that has occasionally occurred to people hereabouts is that a. To get a good ideal of what I've found as to DAW/NLE capabilities & what 'detail' AATranslator supports, please have a look at my MS Excel XLS, But we do-can pass on single or multi clip vid info to DAW's / NLE's that have the potential to understand this stuff. VideoITguy, "are suggesting that it does exactly what VegasPro already does to export a cuts only version"īut we are 'audio' focused, can convert near all 'detail' contained in a source format to a destination format this can go way beyond simple 'cuts'.Īs to video - we don't attempt to understand / convert Codecs Required or dissolves / overlays / stretch /sub-titles /etc. Mono mapped from a Stereo file is always returned as going to chan 1&2.ĪATranslator can read audio channel mapping from the Native VEG format, which has no such issues. The Vegas-edl (v-txt) format is fine with poly files though not stereo media. A mono channel is always mapped as though it came from channel 1. Vegas -XML does not preserve audio channel mapping if using audio files with greater than 2 channels (Eg poly Wav). VEG files is that both V-XML and Vegas EDL (txt) have 'Issues' with 'channel mapping'. The 'deal-breaker' for us, which motivated us to read native. IMO this format has merit (the fact the scripts have not been included since Vegas v9 leads me to think Sony is backing away from this format So, if Vegas default option ignored it is possible to interchange (well export from) FCP to Vegas Pro using AATranslator.ģ) Sony Vegas Script Xml (we call this V-xml) is fine with regard to timecode. The F-xml will refer to exactly the same media as used in the Vegas original Edit. If you had chosen NO to 'Export media pool ?' Ie the recommended option. This can make finding extra 'streams' that maybe required in Audio post a laborious job. Some media (Eg MXF) maybe split into mono files, with new randomly named files. Though 'Yes' has an obvious advantage that media is copied it has distinct disadvantages.Įach clip becomes a 'consolidated' file with no handles.īWF info (meta data) like timecode is removed. Important Having clicked 'Save' you'll see a message 'Export media pool?' – Click NO Suggest you add -F- to the original name. You will be given the option to choose the location for your new F-xml & and also modify it's name. I have to agree (well my take - paraphrase) lovely as VegPro is in many ways it's import/export file options tend to trash BWF timecode metadata.ġ) AAF export all media converted to AIFC (.aiff) mono files, so timecode gone.Ģ) to Final Cut Pro - xml (what we call F-xml) a quote from my doco.įile > Export > Final Cut Pro 7/DaVinci Resolve (*.xml) Re your ".fundamental flaw of VegasPro development for workflows which is to export/import timecode" BTW I'm one of the developers of AATranslator and I write the documentation.
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